Light Map Gen
Quick Start
Creating a light map
1. Aquire one latitude/longitude HDR tiff image, lets call it
probemap.tif
2. At the command prompt run:
lightMapGen.exe -in probemap.tif -s 32 -normalize -writeDiagImages
3. You should now have 2 new files, namely probemap.lm (the lightmap)
and probemap_samplingDiag.tif (diagnostic image)
4. (optional step) Load probemap.tif and probemap_samplingDiag.tif into
HDR imaging software of your choice, observing the sample areas (green
boxes) and sample locations (single pixels). See example.
5. Load Maya
6. Continue by choosing one of the two procedures below
Loading the light map as Maya lights
1. Source lightMapGen_loader.mel and execute lightMapGen_loader(0)
2. Browse to probemap.lm and select ok
3. Create a sphere and enabling shading/lighting mode
4. Adjust the dome light parameters (specifically intensity and cone
angle) in the transform of the parent
locator
5. (optional step) Set the path in the file texture attached to the
light map dome (a low dynamic range version of the light map)
6. Create a sphere and render
Using the light map with the mental ray sphericalLight shader
1. Make sure sphericalLight is correctly installed including
AEsphericalLightTemplate.mel
2. Source createSphericalLight.mel and execute createSphericalLight()
3. Select the new light named "sphericalLightX", then open the mental
ray tab and find the connected custom light shader. This is the
sphericalLight shader.
4. Click the .. button to browse for probemap.lm
5. Create a sphere and render with mental ray
-Jeremy Pronk 6/5/05
www.happiestdays.com