Lighting is a vital component in the generation of photorealistic computer graphics. The feature film visual effects industry relies heavily on seamless integration of computer generated imagery (CGI) with live action footage.
Image based lighting (IBL) combined with high dynamic range imaging (HDRI) has been the defacto standard for lighting integration in visual effects. But IBL has one major downfall, it only captures the directional light arriving at one point in space and is therefore not suitable for scenes exhibiting differing lighting conditions.
I present a system for the practical acquisition of, and rendering with, spatially variant real world light.
Thesis Proposal (66kb) - written before I knew about the wonderful world of LaTeX
Thesis (13mb) - hyperlinked pdf
For a concise overview and additional findings please see my poster on Spatial Image-Based Lighting.
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